Level 3 Game Art and Design
Vocational • Level 3
Level 3 Game Art and Design
Vocational • Level 3Type of LearningSchool Leaver
Course CodeA4687
Study ModeFull Time
Duration2 years
Awarded ByPearson
Location ByBurnley College
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About the course
Game development is a growing industry that
allows individuals to work towards creating their own games. The course is art
driven, focusing on the designing of characters and environments using industry
standard software. You will learn skills such as traditional art, animation,
graphics, level design and 3D modelling and bring these skills together within
the Unreal Engine. You will also write compelling storylines that give depth to
your games, as well as developing relevant skills to succeed in university and
the industry. We use a variety of theory and practical based approaches to
assess you, including reports, presentations and practical assignments
Type of LearningSchool Leaver
Course CodeA4687
Study ModeFull Time
Duration2 years
Awarded ByPearson
Location ByBurnley College
Start Date/s
01/09/2025
Entry Requirements
Five GCSEs at Grade 5 or above including English and
Mathematics or a relevant Level 2 qualification.
Modules
Module A1: Skills Development: This unit helps develop learners skills in game art and design in Unreal and 2D character creation and animation Module A2: Creative Project: This is a live brief where students produce a game aimed at a specific audience for a specific purpose Module B1: Personal Progression: In this unit students produce website portfolio and investigate future career options. They also produce a portfolio of evidence focused mainly on design and development Module B2: Creative Industry Response: Learner's create a final project aimed at a specific audience for a specific purpose
Assessment
The course is 100% coursework and has no exams. This allows for much more time and delivery on practical work and all aspects of the game production process, from pre-production and game art and design . Learners get ongoing feedback throughout the projects as well as summative feedback at the end of each unit. All coursework is assessed against the same five criteria for all units, informing ideas, problem solving, technical skill, professional practice and communication. Finally assessed work is graded at pass, merit or distinction. The content of your assessment will be outlined on an assignment brief; the design of these will be explained during induction. For every assessment there will be a clear deadline by which the work must be submitted to your assessor (course tutor). Your assessed work will be a mixture of both practical and theoretical coursework.
Careers & Progression
Animator, App Developer, Concept Artist, Composer, Games
Designer, Graphic Artist, VFX, Architectural Visualisations
Additional Details
Equipment Needed
Laptop or computer at home to complete written assignment work would be beneficial, a headset to listen to tutorials and a portable hard drive to store you work.
Enrichment Activities
Explore and experience how a real studio works in our studio
style club as you put your knowledge, skills and behaviours into practice. Meet
guest speakers from the industry who will give you feedback on your own work.
Past visits include Paris, London, Royal Armouries and TwitchCon in Rotterdam.
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Have a question? Get in touch!
Or call us on 01282 733373